Apr 11, 2007, 01:26 PM // 13:26
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#101
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Academy Page
Join Date: Jan 2006
Location: UK
Profession: W/Mo
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Quote:
Originally Posted by countesscorpula
The only build I ever used Icy Veins in (and I did actually have an Icy Veins build) used the skill because it was cheap and spammable. And more effective against LOW level mobs - fairly week on higher mobs (who don't stand close enough at the END of a fight for it to be useful). So much for that one.
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What I love about Icy Veins is when you use it with Death Nova and Taste of Death on minions, 104 dmg when the enemy dies + 105 dmg when I kill the minion works wonders in large groups . I haven't played my Necro since the update so I don't how my build has been effected but it doesn't look good.
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Apr 11, 2007, 01:36 PM // 13:36
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#102
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Banned
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there should be a patch that makes u carry weapons in town
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Apr 11, 2007, 02:11 PM // 14:11
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#103
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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A Mesmer nerf?
NOWAI!
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Apr 11, 2007, 02:49 PM // 14:49
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#104
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Academy Page
Join Date: Sep 2005
Location: Finland
Guild: Seekers of the Aetherian (Void)
Profession: W/N
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Dear Anet. Please remove Spiteful spirit elite skill from the game. Thousands of noobish necros are using it to kill stupid monsters who doesnt flee the aoe damage this spell does. Also i see these jokers in pvp too and they annoyi me when they get to my team ( oops i said i play RA -blush-).
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Apr 11, 2007, 02:56 PM // 14:56
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#105
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Sand Mountain Boys
Profession: E/
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Have to agree that the SR nerf was long in coming. However, I only noticed a major difference with builds other than MM. My MM build has gone unchanged in PvP and PvE. It is now extremely difficult to run a Curses build with or without SS and you can forget a Blood Necro that actually fights. I really do think spirits shouldn't give energy at all. People dying should give energy. Even saying undead minions give energy from their death is a little far fetched considering they wouldn't have a "soul". I would rather see half energy from minions and spirits rather than a time delay on the soul reaping. Then there wouldn't have to be a radical change in energy costs or casting times for the Necro. After all, it appeared that they were trying to nerf Mass Minion armies more than nerf SR which is completly understandable.
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Apr 11, 2007, 03:18 PM // 15:18
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#106
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ǝuoʞoɯ
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you do realise that other classes also have the issues of CHANGING their build once in a while? to fit in energy management and such?
yeah?
try doing the same on your necro maybe mmkay?
everyone always had to adapt to skill changes or game mechanics changing, so why do you guys have problems with it too?
i dunno, but in my opinion you are all just too lazy to modify your builds so they work again.
and well, you fail to see that neither SS or MM are actually decent to use in PVP, and you don't really seem to get that the skill balance also contains PVP.
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Apr 11, 2007, 03:23 PM // 15:23
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#107
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Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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Quote:
Originally Posted by Mokone
you do realise that other classes also have the issues of CHANGING their build once in a while? to fit in energy management and such?
yeah?
try doing the same on your necro maybe mmkay?
everyone always had to adapt to skill changes or game mechanics changing, so why do you guys have problems with it too?
i dunno, but in my opinion you are all just too lazy to modify your builds so they work again.
and well, you fail to see that neither SS or MM are actually decent to use in PVP, and you don't really seem to get that the skill balance also contains PVP.
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I guess you didn't realise that I responded to the cookie cutter builds that you mentioned in your post? Was I not supposed to respond to your comments?
I still don't know what you think of the fact that those cookie cutter builds you dislkie aswell are kept alive? That is a point I find interesting.
And of course I realise there are other builds in PvP but you seem to have a disregard for PvE...We have a problem in PvP so PvE go and adjust...you can't seriously look at it that way. I know that there are issues in PvP but from the problems that have been explained from the PvPside it seems that taking out returns from spirits would solve the issue without upsetting PvE too much....balance also means that both PvP AND PvE are served.
You call me lazy for not trying even after I actually mentioned that I and others have changed builds be it with varying results?
I think you need to read a bit more carefully.
Last edited by cthulhu reborn; Apr 11, 2007 at 03:28 PM // 15:28..
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Apr 11, 2007, 03:31 PM // 15:31
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#108
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ǝuoʞoɯ
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i didn't actually say i dispised the cookie cutters, now did i?
and i dont know about you, but i know enough that actually managed to run the builds properly -- HELL, ive even seen HEROES run the OLD ones without ANY problems.
so did you all just get owned by the AI?
i dunno but, try harder with changing your builds.
and also, i'm TERRIBLE sorry for not reading EVERY post in this thread full of WHINING and BS and then actually recalling EVERY SINGLE IDIOTIC DETAIL rather than the MAJORITY of what's been posted.
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Apr 11, 2007, 03:46 PM // 15:46
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#109
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Sand Mountain Boys
Profession: E/
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Energy has never really been a problem with me. I'm just saying there are other alternatives to the SR nerf. The real problem with low SR return per 5secs is that other Attribute points can't be spent in a secondary class if you want to do "average" amounts of damage as other classes do and get SR. It is better to have a mesmer secondary with little in SR to gain energy from spell interupts for SS builds now. What good is a Primary only attribute if it doesn't give an advantage to the class over other classes primary attributes?
Last edited by Daywalker2000; Apr 11, 2007 at 03:53 PM // 15:53..
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Apr 11, 2007, 03:51 PM // 15:51
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#110
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Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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Quote:
Originally Posted by Mokone
i didn't actually say i dispised the cookie cutters, now did i?
and i dont know about you, but i know enough that actually managed to run the builds properly -- HELL, ive even seen HEROES run the OLD ones without ANY problems.
so did you all just get owned by the AI?
i dunno but, try harder with changing your builds.
and also, i'm TERRIBLE sorry for not reading EVERY post in this thread full of WHINING and BS and then actually recalling EVERY SINGLE IDIOTIC DETAIL rather than the MAJORITY of what's been posted.
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I have tried plenty and can make workable builds...my problem is because now I have to make room for other skills, my original builds cannot be as versatile anymore as they were and I enjoy it less. My final conclusion is not that I cannot play necro in some way effective enough to play but that I enjoy it a lot less than before and thus my enjoyment level has dropped as it was my fave class to play. That's all....so it's not the numbers but the enjoyment that I lost.
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Apr 11, 2007, 03:56 PM // 15:56
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#111
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Frost Gate Guardian
Join Date: Feb 2007
Location: Saint Louis, MI (yes, it exists)
Guild: Pylons of Bastet [PofB]
Profession: E/
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Quote:
Originally Posted by The Great Al
No one used Mind Blast before the update, so now after the second update, people will continue to not use it.
However, what Anet will probably do is: In order to get people to use Mind Blast, they will nerf SF! SF isn't overpowered, the other elem elites are underpowered.
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They set it back because people in GvG starting using it with Mark of Rodgort to get an effect very similar to Searing Flames without the energy issues. Which makes me sad. I just liked using it in general. Great energy management with damage. I was using it before, and will continue to now.
I still think they should just make Searing Flames like this:
15e/1s/8r
Target foe and all foes in the area is struck with Searing Flames for 15...99 Fire Damage and set on fire for 1...4 seconds.
Looks a lot like Rodgort's Invocation eh? That's because as it is now, Searing Flames is just a Rodgort's Invocation that you have to cast twice for the same effect!
Ah well. No matter to me. I don't use it much now, and when they kill it, I'll just use it less anyway.
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Apr 11, 2007, 04:16 PM // 16:16
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#112
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Wow...nice update. Looks like the SSer has returned, and choosing Fleshy versus AotL is now pretty tough for me.
I wonder if the increased recharge to Mending Touch will cause less Rangers to pack that previously no-brainer skill.
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Apr 11, 2007, 04:19 PM // 16:19
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#113
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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L O L! The community should start a comedy tour, it would be a hit. ZOMG, Nerfs! Everyone become a fanatic and go crazy!
Seriously, the Soul Reaping "nerf" is fine. The only things that were nerfed in this update were Brutal Weapon and Icy Veins.
Brutal Weapon is the most disappointing. I thought for a second there that we actually had a viable easy to use very conditional weapon spell that say a high DPS ranger could use in conjunction with Glass Arrows or Read the Wind, but how mistaken I was. This skill adjustment was simply stupid, and the skill is now back on the useless shelf.
Icy Veins is another story. So what if some stupid HA spike teams used it? It does crappy damage anyways, and it's elemental damage... meaning it sucks... So why make it even less appealing? So sad...
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Apr 11, 2007, 04:21 PM // 16:21
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#114
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Kuldebar Valiturus
Fixed a bug with the minimized Chat panel that caused old messages to show when you changed maps.
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By the way, thank you A-Net for fixing this. It was quite annoying.
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Apr 11, 2007, 04:23 PM // 16:23
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#115
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ǝuoʞoɯ
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Quote:
Originally Posted by Rahja the Thief
L O L! The community should start a comedy tour, it would be a hit. ZOMG, Nerfs! Everyone become a fanatic and go crazy!
Seriously, the Soul Reaping "nerf" is fine. The only things that were nerfed in this update were Brutal Weapon and Icy Veins.
Brutal Weapon is the most disappointing. I thought for a second there that we actually had a viable easy to use very conditional weapon spell that say a high DPS ranger could use in conjunction with Glass Arrows or Read the Wind, but how mistaken I was. This skill adjustment was simply stupid, and the skill is now back on the useless shelf.
Icy Veins is another story. So what if some stupid HA spike teams used it? It does crappy damage anyways, and it's elemental damage... meaning it sucks... So why make it even less appealing? So sad...
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Quote:
Guild: Serious Pain in the [Azz]
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[Azz] = necro spikers -- most likely IV atm. LOL!
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Apr 11, 2007, 04:36 PM // 16:36
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#116
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Sand Mountain Boys
Profession: E/
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Quote:
Originally Posted by cthulhu reborn
I have tried plenty and can make workable builds...my problem is because now I have to make room for other skills, my original builds cannot be as versatile anymore as they were and I enjoy it less. My final conclusion is not that I cannot play necro in some way effective enough to play but that I enjoy it a lot less than before and thus my enjoyment level has dropped as it was my fave class to play. That's all....so it's not the numbers but the enjoyment that I lost.
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This is to true... I really liked playing the Necro. It is my "Elite" Character (most titles, best weapons bought, etc). Now it isn't as enjoyable. I have been playing a Rit and Warrior the past week more and more.
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Apr 11, 2007, 04:41 PM // 16:41
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#117
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Frost Gate Guardian
Join Date: Mar 2007
Location: Private room in the Catacombs with Eve
Guild: Deaths Doormen (DOA)
Profession: N/E
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Quote:
Originally Posted by jammerpa
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sweet what town and what district is the great necro sit protest
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Apr 11, 2007, 04:41 PM // 16:41
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#118
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Sand Mountain Boys
Profession: E/
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Quote:
Originally Posted by Rahja the Thief
L O L! The community should start a comedy tour, it would be a hit. ZOMG, Nerfs! Everyone become a fanatic and go crazy!
Seriously, the Soul Reaping "nerf" is fine. The only things that were nerfed in this update were Brutal Weapon and Icy Veins.
Brutal Weapon is the most disappointing. I thought for a second there that we actually had a viable easy to use very conditional weapon spell that say a high DPS ranger could use in conjunction with Glass Arrows or Read the Wind, but how mistaken I was. This skill adjustment was simply stupid, and the skill is now back on the useless shelf.
Icy Veins is another story. So what if some stupid HA spike teams used it? It does crappy damage anyways, and it's elemental damage... meaning it sucks... So why make it even less appealing? So sad...
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Yeah they changed brutal weapon and I started bringing it instead of Splinter weapon for the warrior. So much for that. The energy cost is too great compared to the damage output with splinter weapon.
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Apr 11, 2007, 04:44 PM // 16:44
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#119
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Frost Gate Guardian
Join Date: Nov 2006
Location: In a hot spot
Guild: United Vanguard [UV]
Profession: N/
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so now that we have nerfed SR...can we go back to the original recharge time on Jagged bones so it is usable for us non mechanical MM?
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Apr 11, 2007, 04:53 PM // 16:53
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#120
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Quote:
Originally Posted by Mokone
everyone always had to adapt to skill changes or game mechanics changing, so why do you guys have problems with it too?
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SR isn't a skill, it's a primary attribute. The only other profession that had their primary altered after release of their class is the ranger.
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